![]() ![]() She will tell you that you need a Guam Leaf, a Marrentill, and a (ground) Suqah Tooth. Walk into it and talk to Baba Yaga for information about the potion. The Potion of Waking Sleep Head back north into the village and go to the northern end with the “chicken house”. You will need three things, a Potion of Waking Sleep, a Lunar Staff, and a set of Lunar Travelling Clothes. You will discuss the possibility for peace between the two tribes, you will agree to do a ritual. Keep heading southeast and talk to the Onerimancer, she’s next to the Astral Altar. Walk back to the entrance and walk south. She hangs around the southeastern section of the island. Talk to Meteora, in the southwestern end of the village, and she will mention the Onerimancer. Before you do anything, head to the northwest side of the village (not in the fenced area) and talk to the cabin boy, it’s pretty funny what he says. Walk up to the village and a cutscene will take place. Remember to keep your Symbol of Passage on or in your inventory at all times when you’re on the Lunar Isle. This is the last symbol you have to clean.įinally, you’re at the Lunar Isle, home of the Moon Clan. You can’t right-click on the support to “examine” it but you can use your lantern with it.ĥ. Tall Crate just east of ‘Beefy’ Burns, the cook. Rub it out of existence!Ĥ. Support on the lowest level, the most southern one. Again, Use Emerald lantern with Wallchart and rub away.ģ. Chest in the room with a whole lot of chests and crates at the north end (and lowest level) of the ship. Use your lit Emerald lantern on the cannon to find the symbol and choose the “Rub away” option.Ģ. Wallchart on the northwest wall in the room with the first mate. Now for the symbols.ġ. Cannon on the east side of the ship at the top level with the cabin boy and Lee. Use your trusty tinderbox on the lantern to light it. It was him! A Moon Clan girl got him to paint magical symbols all around the ship so that it would be jinxed! The cabin boy will give you an emerald lens and a bulls-eye lantern, use the lens on the lantern to get an “Emerald lantern”. Walk back up to the top area of the ship and talk to the cabin boy. He says that he went to the ship to do a routine check, a check that was supposed to be done by the (missing) cabin boy. Maybe one of the members of the Moon Clan was offended by a drunken pirate? ‘Lecherous’ Lee says that the first mate dissapeared during the feast, talk to First Mate ‘Davey-boy’, he’s one level down from Lee. He will say that a feast took place, a feast with drinks. Talk to ‘Eagle-eye’ Shultz and he will give you information about jinxes, talk to the chef. This time Jack suggests that a jinx was put on the ship or a crew member, once again talk to the captain. He says that your suspician of the navigator, that he did it, is wrong and that you should talk to him. He’ll be no help what so ever and will tell you to talk to the captain. The captain will suggest to talk to the navigator, head down one of the nearby ladders and talk to ‘Birds-Eye’ Jack. There will be a short cutscene in which the ship will sail in a circle, you’ll get roped into finding out what went wrong. Talk to the captain and explain your buisness, tell him that you’re ready to go. Go back to Lokar and head out to the Pirate’s Cove, climb the ladders and board the ship. He will tell you to go to Brundt the Chiefton to get a Seal of Passage, keep this with you while you’re doing the quest. Anyways, you agree to go there and try to establish peace between the Fremenniks and the Moon Clan, as they have been at war for a long time. He will mention the Moon Clan, a mystical group with a great understanding in magic. Lokar will gripe about the Fremenniks a little bit and talk about how he became a pirate. Talk to Lokar Searunner to begin the quest, if you do not have the required stats/quests he will tell you to go away. Walkthrough Start and Getting onto the Ship Means to get into the four elemental altars: Air/Water/Earth/Fire Talismans or Tiaras, the abyss can also be used to access the different altars.
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